Project Description

  • Start date: 01/11/2012
  • End date: 30/11/2015
  • Duration (months): 37



  • Total budget: € 29.000.000
  • Lab Budget: € 260.000
  • Number of partners: 9
  • Partners: Consiglio Nazionale delle Ricerche (CNR), Engineering Ingegneria Informatica S.p.A., Expert System S.p.A., Open 1 S.r.l., CICII – Università del Salento, ACI Informatica, TSC Consulting, Università degli Studi “Magna Grecia” di Catanzaro, Università della Calabria.
The Tourism and Culture project, DiCet‐INMOTO (PON04a2_00029), aimed to define and implement models, processes and tools for sustainable development of a smart territory through the exploitation of its cultural heritage and environmental resources and the promotion and marketing of its touristic offer. The project was organized as an integrated cluster of two lines of action (streams) focused on two complementary aspects: the capitalization of the cultural (DiCeT stream) and the organization and marketing of tourism (INMOTO stream). Our interest was focused on the DiCeT stream, that aimed to define and develop an open enabling platform of smart services for cultural heritage capitalization, able to enhance the cultural experience, the social inclusion and for the creation of  (real or digital) virtuous places. Within this framework, information and knowledge can be created, shared and processed with the purpose of improving the quality life of both citizens and organizations to achieve a desirable social and economic wealth. The stream mainly focused on studying and building innovative solutions for improving the territory cultural offer, in terms of: knowledge on cultural heritage, cultural heritage fruition; conservation and preservation.
The main result of the DiCeT stream was the creation of a Living Lab of Social Innovation for Culture in Lecce and Catania (Italian countries).

The Living Lab in Lecce, is physically located at the Historical Museum of the City of Lecce (MUST) in the Historic Centre.

The single results that are merged within the Living Lab can be addressed as follows:

  • Framework and tools for the development of new services and mobile applications from the previous developed services;
  • Cloud infrastructure;
  • “Social” platform enabling the collaboration and co-creation of cultural contents and co-design of cultural and touristic services;
  • Services and applications for the customised fruition of cultural contents and services according to experiential and exploration logics;
  • Digitization services through standard data capture techniques for heterogeneous types of cultural resources using the suitable format for adequate cataloguing activities;
  • Certification services able to demonstrate the quality digitization;
  • Stable exhibition highly ICTs equipped for the visualization and fruition of contents, able to provide an interactive and immersive experience for different touristic targets.
The Professor Corallo led the team mainly worked on Research and Development activities carried out within the work package 1.3: Innovative Digitization Models, and in detail on tasks 1.3.2 Process Design for the implementation of model based on standardised and certified digitization procedures and 1.3.3 Use of digitization models enabling the implementation of services for the new digitization economy in the field of the Cultural Heritage.

The main result covered by these tasks was the definition of a process reengineering methodology in order to identify the main criticalities affecting the  optimisation of the whole process. This research was based on a case study methodology that involved a group of archaeologists working on an archaeological excavation and exploited the main basis of the Business Process Management approach. After the process modelling it was possible to provide a set of guidelines for the standard collection and storage of digital data within a web application designed and developed according to the standards provided by the experts on the field.

The following step was the design and implementation of a mobile application for the real time fruition of the archaeological excavation. The mobile application is able to provide an interactive map of the area of interest and the highlights of some points of interest according to the real timeline. Each points of interest includes textual and visual information, pieces of documentation and storytelling about the historical knowledge of the archaeological site.

The scientific and technological results have been built in order to facilitate the technological transfer in other domains. In this aim particular attention was dedicated to adopt open standards, procedures and (if possible) open technologies enabling the design and development of customised new services.

For more information please contact: Laura Schina (

Content not available.
Please allow cookies by clicking Accept on the banner